What’s InteGra?

InteGra is currently under development by Sundog, closely tied to our upcoming RPG, Ibru. But what exactly is it? How is it supposed to work? And how does it relate to Ibru?

What is InteGra?

InteGra is a Research and Development (R&D) project carried out under the European Funds for a Modern Economy (FENG) program. Our focus is on creating a system that supports narrative design in video games by modeling player character behavior patterns. Its first real-world implementation will be right here in our studio’s first game, Ibru.

The project is being developed in stages alongside an interdisciplinary team of experts from SWPS University, the University of Warsaw, and the Wrocław University of Science and Technology. The Polish Agency for Enterprise Development (PARP) oversees the project's execution, managing the EU grant funds based on Sundog’s progress reports.

What is InteGra’s goal?

The goal is to push the level of immersion. By modeling the player character’s personality, we can create more cohesive dialogue and adapt the tone of interactions to match the player's actual playstyle.

In traditional narrative systems, decisions are the main driver: every choice has a consequence, but those choices are often isolated from one another. This frequently creates narrative dissonance, where different characters make the same choices and experience the same consequences, regardless of the player's overall behavior. 

InteGra is being developed to achieve narrative consistency by modeling the character’s psyche based on their total behavior, not just a isolated forks in the road.

How does InteGra model player behavior?

InteGra analyzes how you act throughout the game to build a psychological model of your character. This model is then used to e.g. adjust your character’s speech patterns and the reactions of NPCs. With InteGra, the game will respond differently to a confrontational attitude than it would to an empathetic, pragmatic, or analytical one—moving far beyond current industry standards.

The ultimate aim is maximizing narrative cohesion. Players shouldn’t have to settle for dialogue lines or actions that only "sort of" fit the character they’ve built. The game dynamically adjusts available choices to reflect the player’s character as accurately as possible.

Is InteGra an AI/LLM?

No. InteGra is not an "artificial intelligence" in the sense of a system meant to generate narratives or dialogue without a human creator. The script, the world, and the content itself remain under the exclusive control of the writers. We’ll explain the specific role LLMs play in our research in a separate post.

What does the future look like for InteGra?

The system is being designed with a modular approach, allowing it to be adapted and used in other productions down the line. The long-term vision is for InteGra to become a framework for modeling consistent behavior across the gaming industry—though its wider application will depend on the success of our current research and its integration into our first title: Ibru.

What is Ibru?

Ibru is the RPG currently in development at Sundog and serves as the primary environment for implementing our new technology. It will allow us to study and develop character psyche modeling and see exactly how it impacts the way players interact with the story we’re telling.

Stay tuned for more updates. In future posts, we’ll be diving into the specific elements of the project in greater detail as our work progresses.

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Entering 2026: State of the Project