Entering 2026: State of the Project
It all begins with an idea.
2025 was an incredibly intense period for Sundog Games. We focused on the InteGra research and development project, which lies at the heart of Ibru. Thanks to the progress made, we were able to enter full production of our Sumerpunk RPG.
At the end of 2024, Olga Tokarczuk decided to focus on finishing her newest book, stepping down as Chairwoman of the Supervisory Board in the Spring of 2025. She remains a key shareholder of Sundog and continues to support the team in developing Ibru.
The Company's Supervisory Board continues to include experienced entrepreneurs: Adam Rozwadowski as Chairman, Łukasz Kierus, Jarosław Antychowicz, and Jarosław Łukaszewicz.
InteGra
The key to this adaptation is the innovative, immersive "InteGra" system, which has been under development since late 2024. It will allow for blending together classic forms of video game narration with a dynamic system shaping the player character's personality—created based on psychological research conducted as part of the project.
Utilizing psychological insights, InteGra analyzes player behavior and decisions to create a psychological model of the player character. This impacts interactions with the game world and the narrative, influencing the tone and style of speech, the interpretation of in-game situations, and, of course, the availability of dialogue lines and narrative choices.
Games utilizing InteGra will not have to rely on a strictly defined script and narrative paths, but will respond comprehensively to player actions in real time. This will enhance both realism and immersion by allowing player's decisions to impact the shape of the game.
More information about InteGra is available on the project website.
IBRU
Currently in full production, Ibru will be the first game to utilize the capabilities of the InteGra system. It is a first-person detective RPG set in a world inspired by Olga Tokarczuk’s novel "Anna In in the Tombs of the World". It combines Sumerian mythology with cyberpunk dystopias, powered by Unreal Engine 5.
A team of over twenty-five people is currently working on "Ibru," focusing on developing the core gameplay elements. Work on the narrative layer is already well advanced: the main plot threads, key characters, and narrative choices have been defined, along with the complex background and lore of the world. Olga Tokarczuk supports the project through creative supervision, ensuring that Ibru will faithfully reflect her novel.
A key future milestone is the integration of the InteGra system following the completion of the first stage of R&D work. Regardless of its results, we intend to complete development and publish the game.
In the coming weeks, we plan to share more details about Ibru and its unique world.
BUDGET
A pivotal moment in the project's development was obtaining a grant from European Funds, awarded by the Polish Agency for Enterprise Development (PARP) in 2024. The grant, amounting to nearly 17 million PLN, is designated for the InteGra R&D program. Ibru will serve as a testing platform and demonstration of the capabilities InteGra offers in RPG creation.
Current budget execution falls within the schedule planned for 2024–2028: By the beginning of 2026, 16% of the grant had been paid out (i.e., 2,727,334 PLN) in three tranches, released based on current reports submitted to PARP and verified by the Agency.
The company's own contribution, day-to-day operations, and non-project expenses are funded through capital obtained from private investors.