What’s InteGra?
InteGra is currently under development by Sundog, closely tied to our upcoming RPG, Ibru. But what exactly is it? How is it supposed to work? And how does it relate to Ibru?
What is InteGra?
InteGra is a Research and Development (R&D) project carried out under the European Funds for a Modern Economy (FENG) program. Our focus is on creating a system that supports narrative design in video games by modeling player character behavior patterns. Its first real-world implementation will be right here in our studio’s first game, Ibru.
The project is being developed in stages alongside an interdisciplinary team of experts from SWPS University, the University of Warsaw, and the Wrocław University of Science and Technology. The Polish Agency for Enterprise Development (PARP) oversees the project's execution, managing the EU grant funds based on Sundog’s progress reports.
What is InteGra’s goal?
The goal is to push the level of immersion. By modeling the player character’s personality, we can create more cohesive dialogue and adapt the tone of interactions to match the player's actual playstyle.
In traditional narrative systems, decisions are the main driver: every choice has a consequence, but those choices are often isolated from one another. This frequently creates narrative dissonance, where different characters make the same choices and experience the same consequences, regardless of the player's overall behavior.
InteGra is being developed to achieve narrative consistency by modeling the character’s psyche based on their total behavior, not just a isolated forks in the road.
How does InteGra model player behavior?
InteGra analyzes how you act throughout the game to build a psychological model of your character. This model is then used to e.g. adjust your character’s speech patterns and the reactions of NPCs. With InteGra, the game will respond differently to a confrontational attitude than it would to an empathetic, pragmatic, or analytical one—moving far beyond current industry standards.
The ultimate aim is maximizing narrative cohesion. Players shouldn’t have to settle for dialogue lines or actions that only "sort of" fit the character they’ve built. The game dynamically adjusts available choices to reflect the player’s character as accurately as possible.
Is InteGra an AI/LLM?
No. InteGra is not an "artificial intelligence" in the sense of a system meant to generate narratives or dialogue without a human creator. The script, the world, and the content itself remain under the exclusive control of the writers. We’ll explain the specific role LLMs play in our research in a separate post.
What does the future look like for InteGra?
The system is being designed with a modular approach, allowing it to be adapted and used in other productions down the line. The long-term vision is for InteGra to become a framework for modeling consistent behavior across the gaming industry—though its wider application will depend on the success of our current research and its integration into our first title: Ibru.
What is Ibru?
Ibru is the RPG currently in development at Sundog and serves as the primary environment for implementing our new technology. It will allow us to study and develop character psyche modeling and see exactly how it impacts the way players interact with the story we’re telling.
Stay tuned for more updates. In future posts, we’ll be diving into the specific elements of the project in greater detail as our work progresses.
Entering 2026: State of the Project
It all begins with an idea.
2025 was an incredibly intense period for Sundog Games. We focused on the InteGra research and development project, which lies at the heart of Ibru. Thanks to the progress made, we were able to enter full production of our Sumerpunk RPG.
At the end of 2024, Olga Tokarczuk decided to focus on finishing her newest book, stepping down as Chairwoman of the Supervisory Board in the Spring of 2025. She remains a key shareholder of Sundog and continues to support the team in developing Ibru.
The Company's Supervisory Board continues to include experienced entrepreneurs: Adam Rozwadowski as Chairman, Łukasz Kierus, Jarosław Antychowicz, and Jarosław Łukaszewicz.
InteGra
The key to this adaptation is the innovative, immersive "InteGra" system, which has been under development since late 2024. It will allow for blending together classic forms of video game narration with a dynamic system shaping the player character's personality—created based on psychological research conducted as part of the project.
Utilizing psychological insights, InteGra analyzes player behavior and decisions to create a psychological model of the player character. This impacts interactions with the game world and the narrative, influencing the tone and style of speech, the interpretation of in-game situations, and, of course, the availability of dialogue lines and narrative choices.
Games utilizing InteGra will not have to rely on a strictly defined script and narrative paths, but will respond comprehensively to player actions in real time. This will enhance both realism and immersion by allowing player's decisions to impact the shape of the game.
More information about InteGra is available on the project website.
IBRU
Currently in full production, Ibru will be the first game to utilize the capabilities of the InteGra system. It is a first-person detective RPG set in a world inspired by Olga Tokarczuk’s novel "Anna In in the Tombs of the World". It combines Sumerian mythology with cyberpunk dystopias, powered by Unreal Engine 5.
A team of over twenty-five people is currently working on "Ibru," focusing on developing the core gameplay elements. Work on the narrative layer is already well advanced: the main plot threads, key characters, and narrative choices have been defined, along with the complex background and lore of the world. Olga Tokarczuk supports the project through creative supervision, ensuring that Ibru will faithfully reflect her novel.
A key future milestone is the integration of the InteGra system following the completion of the first stage of R&D work. Regardless of its results, we intend to complete development and publish the game.
In the coming weeks, we plan to share more details about Ibru and its unique world.
BUDGET
A pivotal moment in the project's development was obtaining a grant from European Funds, awarded by the Polish Agency for Enterprise Development (PARP) in 2024. The grant, amounting to nearly 17 million PLN, is designated for the InteGra R&D program. Ibru will serve as a testing platform and demonstration of the capabilities InteGra offers in RPG creation.
Current budget execution falls within the schedule planned for 2024–2028: By the beginning of 2026, 16% of the grant had been paid out (i.e., 2,727,334 PLN) in three tranches, released based on current reports submitted to PARP and verified by the Agency.
The company's own contribution, day-to-day operations, and non-project expenses are funded through capital obtained from private investors.